- SPINE2D SAVE PROGRESS IN TRIAL HOW TO
- SPINE2D SAVE PROGRESS IN TRIAL FULL VERSION
- SPINE2D SAVE PROGRESS IN TRIAL PRO
SPINE2D SAVE PROGRESS IN TRIAL FULL VERSION
I bought the cheaper license knowing you can upgrade to the full version for the extra cash. , their forums are a hive of activity too). Seems to be a lot more popular, masses of support by the team for all platforms (they just updated their runtime to 2.1
SPINE2D SAVE PROGRESS IN TRIAL HOW TO
Spine was harder to get into and do the same things - I actually had to read the manual and watch tutorial vids for a number of parts, but now I know how to use it that's OK. I spent a few days between Spriter and Spine, I must say the power of both seem about the same, Spriter was easier and more intuitive. I actually had a Spriter license as I backed it on Kickstarter back in 2012. Spine seems to be the most popular and most used. I chose Spine and am using it in Unity right now, though I also had a play with running it with Cocos2d-x see I blogged about it here. I recently spent a few days using at Spriter and Spine, also reading about all the others including Puppet2D. I have been nothing but pleased with it so far.
SPINE2D SAVE PROGRESS IN TRIAL PRO
I need all the extra bells and whistles, so I bought the pro version. If you do need that but none of the other advanced features of Spine, Puppet2D is probably the way to go. If you don't need to be able to manipulate the mesh to bend/contort your images, it almost seems like you would be better off just using the built-in animation tools in Unity. I would say it really depends on what your needs are. I also can't see from their site how good their animation editor is, but it doesn't seem to have the advanced animation editing tools that Spine has either. It doesn't seem to support IK pinning, skinning (they have something called skinning, but it's more akin to Spine's free-form deformation), texture packing, and the variety of export formats. I'm using Sprite Lamp to do dynamic lighting in my game, and Sprite Lamp has support for Spine animations built in to the tool.Īfter looking over the features of Puppet2D, it looks like it supports most of the same features, and even some of the pro-only features of Spine, for a lot cheaper. There's also the issue of external tool support. If I'm going to spend money on a tool, I want to make sure it lasts beyond whatever I'm doing at the moment of purchase. While my current project is in Unity, it's my first time with that engine, and I don't know if I will use it in future projects or not. I will caveat that by saying that I've never used skeletal animation before, so part of what impresses me may be common between the two.
The interface is easy to use, it feels professional, and it makes animating really simple. I'm using Spine in my current project, and I really like it. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment.
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